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Open Digital Europe

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Out of the Box International develops a tailor made open data model and policies based on open digital environment which is transparent, accountable and secured.

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Out of the Box International works with already existing hubs, various local and national stakeholders and social entrepreneurs in order to further develop and promote successful social entrepreneurship policies and practices.

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Out of the Box International delivers expertise in the field of cohesive policies by using cross-sectorial approach and non-formal  education, in a global perspective.

European Project

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Out of the Box International  works further to enhance current cooperation in South East Europe region and actively supports the integration of all European countries in common European project.

Youth involvement in city planning is no longer a distant ideal—it’s happening now in creative and unprecedented ways. More than just residents, young people are increasingly viewed as key players in shaping the future of their cities. The European Youth Goals highlight the importance of empowering young people to actively participate in decision-making processes, particularly in designing youth-friendly urban spaces.

But how do we engage youth in ways that resonate with them? Enter Minecraft—a digital tool that has become more than just a game. With its versatile design environment, Minecraft is being used by cities to foster youth participation in urban planning. Through this platform, young people can envision and build public spaces that reflect their own ideas and aspirations for the future.

The idea behind Minecraft for Resilience is simple yet transformative: by giving young people a virtual platform to express their ideas, cities are offering them a tangible way to influence real-world change. The MC-YOU Project taps into this concept, allowing young people to step into the role of “MCs”—the emcees of their communities—giving them a voice in urban development processes.

Scientific studies on gamification and policy engagement show that interactive platforms like Minecraft foster meaningful participation. The immersive and creative nature of the game enables young people to better understand the complexities of urban planning, while also equipping them with the tools to propose sustainable solutions. In this way, youth are not merely participating—they are leading.

The MC-YOU Project seeks to capitalize on the popularity of Minecraft, which boasts around 170 million monthly users, to engage young people in shaping their cities. Through structured workshops, interactive sessions, and peer exchanges, the project brings together young citizens, urban planners, and policymakers to collaboratively design resilient urban spaces.

The process is grounded in five key phases:

Analyse & Commit: Participants explore how Minecraft has been successfully used in youth engagement across several case studies. The engagement activities gather practitioners, policymakers, and young people to learn, exchange and brainstorm on ways to strengthen youth participation in resilient city planning.

Educate & Empower: Young people are trained as MC Multipliers, gaining the skills to further engage their peers and local communities. By the end of this phase, the project will have trained multiple young people who will then form Minecraft teams across piloting cities.

Consult & Develop: Using the Agora Methodology, the project creates spaces for public consultations, where youth present their ideas and receive feedback. They then refine their proposals through Minecraft workshops, repurposing urban spaces dedicated by the municipalities based on the results gathered from the consultation process with the citizens.

Advocate & Sustain: Advocacy efforts involve holding public hearings where youth present their final urban projects, developed through Minecraft, to city policymakers. The project will produce policy recommendations to ensure that these youth-driven initiatives become part of long-term urban planning strategies.

Celebrate & Multiply: The final phase includes awards ceremonies and sustainability conferences to promote the ongoing success of the MC-YOU model across other cities and regions.

With the first cities of Riga, Faro and Sandanski joining to pilot the MC-YOU model, the results are beginning to speak for themselves. By blending traditional policy-making with innovative, youth-driven approaches like Minecraft, cities will be able to foster resilience and sustainability while building trust between generations. The model offers new perspectives on how young people can be active participants in shaping policy, instead of remaining as passive beneficiaries.

Initial results from the MC-YOU Project are promising. The collaborative design process between youth, educators, and city officials is leading to more vibrant, inclusive, and resilient urban spaces. The next phase of the project aims to gather comprehensive data on the long-term impacts of these youth-driven initiatives, which will be shared in upcoming publications.

Augustė Taruškaitė,

Out of the Box International / UBC Brussels office

Friday, 18th of October, 2024

 

Why Out of the Box International

The seemingly ever-lasting depression of European economies has shaken the very foundations of many European societies. The shear rate of unemployment in Europe and the omnipresent environmental crisis coupled with the often frustratingly slow process of decision making in the EU, are calling for civil society actors to step in and fill the void.

In the aftermath of the 2008. economic crisis, the apprehension of falling under the spell of apathy of economic depression across the continent has not been easy to shake off. However, pinpointing the culprits for the current state of affairs on any particular EU decision maker is not the answer. Nonetheless, the fact remains that the current approach to the economic and environmental crisis hasn’t yet shown the affected citizens the light at the end of the tunnel.

As representatives of the civil society we feel the need to make our voice heard in the midst of the current debate on economic crisis. Being a social enterprise we offer new and feasible ideas in education and community work, creative cross-sectorial cooperation among different actors and strong networking coalitions to turn these dire economic challenges into possibilities through social entrepreneurship initiatives which aim at benefiting wide range of citizens, particularly vulnerable groups and those affected by the economic crisis.

Social entrepreneurship is a simple concept that has been put into practice by civil society actors for the benefit of a specific social group or people, and this is precisely what we want: to create projects and initiatives with fresh ideas in different policies, educational programs or tools, support businesses, empower cultural initiatives and offer different solutions to individuals, corporate bodies, everybody who believe that we can have more Creative, Innovative and Cohesive Europe.

 

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